YO!
After my extensive post last week, I can "just" give you these few images tonight. Last week I did a first rough storyboard where I made fast little sketches of the story. After I splitted the story in 18 pieces, I simply distilled the key elements of these text parts and tried to capture them in that rough concept.
Today I began with the real storyboard where I will define these ideas more and more over the next weeks. The image size is much taller than before but still ca. a quarter or an eighth of the final drafts (depends on how ambitious I am ;) ). Every picture needs a clear and (oh I hate this word) "interesting" layout which means, the visual dramaturgy is very important to me. I hate these shitty and boring books with these ultra primitive pictures from undertallented illustrators. For me, this is the main part of the whole project, cuz this is where everything is going to be designed. When I start with the final elaborations and the digital coloration the real work has been already done. I just draw and paint there. But here I have to make out which persons (or monsters) have which position on the paper, how will the creatures look like, what's the perspective, where will the text be placed, etc. There's a boxful of challenges but I guess, you already know...
So, I hope I can show you more graphit storyboard-o-rama-things next week. So long!
Cheers, Robert
P.S.: If I find some very (very, very) negative examples for children's book I'll post them here.
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